Module 3 – Compose a user interface you can describe
Write interface text that helps a beginner
Design a study card with a clear goal and a button label that describes an action. Prefer “Begin practice” to an unexplained symbol. Ask another learner what they think will happen, then compare their answer to your intended flow. This is a small usability check you can do before interactive rendering exists.
Test a one-child column, the two-child example, and a three-child variation. Preview an individual text and button to check their descriptions. Include a screenshot or plain output record, a sketch of the intended screen, and a concise list of interactions that require future runtime support. Do not count an unimplemented interaction as a finished feature.
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